![]() ![]() What if someone wants to play with lingering injuries, but does want to have to cast the regenerate spell every session? Ya know, gritty lite instead of straight up gritty. They feel the chances of losing an eye or a limb are too great for most games. Some folks out there, like my main man David Gibson of 5-Minute Workday, have taken issue with lingering injuries as presented in the Dungeon Master’s Guide. These injuries come with a mechanical penalty which makes sense when paired with the flavor of the wound. ![]() Lingering injuries make it so a player character can suffer a more debilitating injury (like losing a body part or internal organ damage) after suffering a critical hit, falling to 0 hit points, and/or failing a death saving throw by 5 or more. The fifth edition Dungeons and Dragons Dungeon Master’s Guide provides a handy new optional rule for combat with consequences beyond draining hit points and hit dice. It’s pretty easy to lose an eye, hand, or organ… in D&D! Let’s talk about lingering injuries. ![]()
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